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Old Nov 15, 2005, 12:10 AM // 00:10   #1
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Default Effectiveness Of All Monk Smiter GvG - HoH Build

I never played against or on an all smiter build, but was wondering if this could win halls and gvg matches:

Mo/W - Tactics Shouts
Mo/Mes - Heals/Enchant Removal
Mo/R - Spirits
Mo/N - Exploit Corpses
Mo/E - Ward Layers
Mo/? or ?/?
Mo/? or ?/?
Mo/? or ?/?

Self explanitory with the second professions, but was wondering if using the right skills and coordination, would this be highly effective?
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Old Nov 15, 2005, 12:22 AM // 00:22   #2
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well they can do 321 knockdown skill/holystrike, heal ball
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Old Nov 15, 2005, 12:34 AM // 00:34   #3
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I played against an all Smite team in Tombs earlier today and got totally owned, haha. I was a Protection Monk in a PUG and the Warriors on my team just kept going in for the attack, no matter what anybody said.

So yes, I guess it could work, but I don't know how effective it'd be against a well organized Guild team.
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Old Nov 15, 2005, 01:15 AM // 01:15   #4
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Quote:
Originally Posted by ange1
well they can do 321 knockdown skill/holystrike, heal ball
Well ya lol thats the whole point since the mo/w will be using tactics shouts and such, dont know about the holystrike but good idea
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Old Nov 15, 2005, 02:20 AM // 02:20   #5
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welll
since fosa is old

they wer the people who made this happen

they had 1 ranger
7 monks

it was well pretty good

and for holy strike idea i dont think... wers ur knockdown?
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Old Nov 15, 2005, 02:50 AM // 02:50   #6
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I geuss you can have a monk life bond the whole team using blessed sig constantly and I would love to see this against a IWAY team, probably kill them all in one spike if lucky hehe
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Old Nov 15, 2005, 03:35 AM // 03:35   #7
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shouts were fixed so they dont activate ZF
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Old Nov 15, 2005, 03:37 AM // 03:37   #8
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[QUOTE=Neo-LD]shouts were fixed so they dont activate ZF[/QUOTE\]

yea everyone knows that
but they use shouts to help them

Shields Up
Watch Urself
etc
since theyre balled most of them all of get it
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Old Nov 15, 2005, 03:37 AM // 03:37   #9
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relic runs wouldn't be pretty for that build. Ppl never prepare for relic runs properly
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Old Nov 15, 2005, 03:51 AM // 03:51   #10
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well you do have some slots left for a different class/build can be designed to run flags and such and what is ZF? This 8 man build just seems like ownage, but the recharge on SoJ really blows
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Old Nov 15, 2005, 04:10 AM // 04:10   #11
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Quote:
Originally Posted by Tainted Poon
well you do have some slots left for a different class/build can be designed to run flags and such and what is ZF? This 8 man build just seems like ownage, but the recharge on SoJ really blows
well they alrdy ran this build long ago

when FoSa was the shit
Relic runs well
we camped ghost and relic
run relic on last sec

ZF = zealots fire

also u have a qz = double recharge on all
but groups when iw as in fosa
brought Primal echoes just for that certain guild
since ur depending on Signet Spike
SoJ/Bane/Banish are ur spikes etc
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Old Nov 15, 2005, 04:44 AM // 04:44   #12
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Personally I like Smiting Spike - 6 smiters with Signet Of Judgment (79 holy damage *6=474). If lucky you can kill all the team in one spike.
Lower it's recharge to 15 secs with one magic mantra and you got yourself some nice killing elite

I try to make my guild test this build...
But they are quite dependant on ele spike... ah, /back to protecting these eles

Can't see any use in Zealot's fire unless you are ele/mo.
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Old Nov 15, 2005, 11:53 AM // 11:53   #13
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smiting is mostly for groups of 4, not for groups of 8.
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Old Nov 15, 2005, 12:51 PM // 12:51   #14
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Quote:
Originally Posted by Ollj
smiting is mostly for groups of 4, not for groups of 8.
How the hell you figured that out?
I hate people who say that sort of things, how can you be soo sure? You surely haven't tried all smiting builds to see if it works or not.

_____________
Btw, I searched for some skills that can be effective with Zealot's fire if you are monk primary...
It's Divine Spirit+Glyph Of Renewal, Draw Conditions+ Reversal of Fortune+Mend Condition+Mend Ailment and all that kind of fast cast skills that only cost you 1 energy.
You need atleast 16 Divine Favor with it for Divine Spirit though, and then 15 in smiting so you can atleast do some damage... and rest into protection - who knows, maybe it will help heal a little. Ask for your healing monk to put Vigorous Spirit on you and hope you won't get backfired (cause it's a bit of hard to cancel spamming)

Last edited by Dmitri3; Nov 15, 2005 at 12:55 PM // 12:55..
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Old Nov 15, 2005, 01:18 PM // 13:18   #15
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Quote:
Originally Posted by Dmitri3
Personally I like Smiting Spike - 6 smiters with Signet Of Judgment (79 holy damage *6=474). If lucky you can kill all the team in one spike.
Just curious: how would that kill a whole team in one spike? I can imagine you kill one person in one well-timed spike, but a whole team?
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Old Nov 15, 2005, 02:42 PM // 14:42   #16
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Signet of Judgement is AoE, thats why
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Old Nov 15, 2005, 03:00 PM // 15:00   #17
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Don't try this in the current metagame.. 1 nuker (unless you actually know what you're doing) will take you down in about 30 seconds...

Currently we have 1 water ele and 1 fire... we can take them down faster if we wanted to :P
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Old Nov 15, 2005, 03:04 PM // 15:04   #18
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monks vs mes.. LETS GET IT ON!
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Old Nov 15, 2005, 03:15 PM // 15:15   #19
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Quote:
Originally Posted by qwe4rty
Signet of Judgement is AoE, thats why
Aha! Thanks
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Old Nov 16, 2005, 12:43 AM // 00:43   #20
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hmmm if the max dmg is 79 on SoJ then 6 people wont cut it if their target has more life than that unless they use bane signet with it I geuss, and if you think someone is gonna stop this build with meteor shower dont be too sure, I always cycle through targets warning my team of certain skills that will be used and I would assume every monk would have some sort of hex removal
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